|Honest Mike they were just sitting on the shelves!|
To be honest I have been looking forward to getting my teeth into a bigger game of Warmachine.
That is until I find out he is playing as Cryx!
|Yes that is two unpainted miniatures..................I feel dirty|
Facing an army of denial (and thats not just the guy your playing against) is a nightmare as its basically hearing "Computer says no" again and again.
I go with;
Ashlynn 6 WJ points
Mule 8 pts
Mule 8 pts
Mage officer 2 pts (Gives mages True sight)
Alexia and the risen 5 pts (Arcane dysfunction and dominate undead)
Gorman 2 pts (Black oil baby!)
Sly 2pts (Arcane assistance for Ashlynn)
Eiryss 3 pts (the Cryx caster has 7 focus and SIX arc nodes so I have to cancel out those spells)
Total 30 points
|Yes just to confirm.............. that is SIX arc nodes!|
|Stage one.........Run away!|
So the plan is a simple one. Try to isolate the Cryx jacks and pick them off one by one while waiting for the Cryx caster to expose himself for the kill shot.
Having played Russel's Cryx in the past I am used to having the lesser forces run up the board into my grill causing me nightmares until the hittier units turn up to crush what ever is left of my forces.
To counter this I run my forces behind the forest. I figure Damon will not spend 6 focus to run all his Jacks and I hope to weather the arc node storm and pick the jacks off on the counter.
|I guess the great Dragon hates colour|
The Jack conversion unit charge my Mules. With weapons master against jacks that's 4 die of damage per figure on the charge.
Brilliant, something else I need to eliminate as soon as possible.
In keeping with the plan I push Alexia up the field and get her within command range of the Cryx caster. With the Arcane dysfunction it should cancel out one spell from the caster.
I also plan the dominate one of the Jack conversion figures (its undead) and use it to attack the other one.
Then I cock up when its realised that its a ranged spell attack and I need LOS to the figure.........SOD IT!
|Stage two................................ " ".|
Finally some luck.................. Up till this point my rolling has been a nightmare. Then one of my mages scores a critical hit and a roll of triple six on the damage roll finishes off the light jack with one shot.
Also my rolling has been pants up to this point and I figure I need the extra die to turn the tide.
|All my mages point out the unpainted figure..... he will be spoken to.|
The only bright spark is on my left flank where the Mages are saved from a spray attack before finishing off another light jack.
Now Damon plays his feat which turns any kills into a 3" AOE. He kills the Thrall which means I can't hit him with Gorman, Eiryss (to flush the focus). The Mages have a go but its a nerfed attack. Nightmare.
Ashlynn can't charge through the cloud effect so just keeps whaling away in melee.
|Stage 3 ......................... "Get squashed"|
He charges in and its all over with one strike (I told you Cryx are just cheating really).
1) Once again I am pleased with the way I played despite the state of my rolling. Looking back the game was closer then it felt at the time. It would have been too easy to complain about the die and give up but the fact is Damon played the better game and if I am honest with myself he would have won regardless as I could not spot a single mistake during his entire game.
2) Mercenaries are there to fill the gaps in other armies, this means I should be able to find units and solos which do the same job as Cryx and deny other forces abilities. I have made a start with Gorman and Alexia but there may be other additions to the team in the future.